JoomlaWatch Stats 1.2.7 by Matej Koval

Countries

8.9%UNITED STATES UNITED STATES
7.6%GERMANY GERMANY
6.1%AUSTRALIA AUSTRALIA
5.9%UNITED KINGDOM UNITED KINGDOM
4.6%FRANCE FRANCE
4.4%RUSSIAN FEDERATION RUSSIAN FEDERATION
4.4%SPAIN SPAIN
3.8%INDIA INDIA
3.7%JAPAN JAPAN
3.6%CHINA CHINA

Visitors

Total:  77444


Home
Thinking Particles Ground Cracking TD PDF Print E-mail
Written by Panait Mihai   
Sunday, 21 February 2010 09:23

Thinking Particles Ground Cracking TD Tool.

 

In this tutorial we’ll make a Ground Breaking TD Tool. We want to build a fully customizable Thinking Particles System that will use a prebroken object and a helper object. The helper object will be animated and will influence the cracking of the prebroken object. We expose to the animator only the parameters he needs to customize the animation of the particles. He doesn’t need to know the internal connections between nodes or thinking particles at all. Click read more and go to the bottom of this page to download the package containing the video and the scene files. You need 3DSMax 2010 to open the scene files.

Tutorial Length 46:01 min.

Thinking Particles Operators Used in this tutorial: (O)Object To Particle, (O) PPass, (O) Group, (O) Particle Data, (O) Alignment, (O) Friction, (H) Node, (H) Float, (H) Frame, (H) Timer, (H) Expression, (H) Add&Multiply, (H) Integer, (H) Value to Time, (H) Point3, (H) Invert, (C) Distance, (C) Particle Age .

 

 
Last Updated ( Sunday, 21 February 2010 20:56 )
Read more...
 
Thinking Particles Dust from Collision Map PDF Print E-mail
Written by Panait Mihai   
Tuesday, 02 March 2010 22:25

Thinking Particles Dust from Collision Map.

 

In this tutorial we want to use a collision map to create dust like particles on the impact with the floor. Why to use a collision map to create particles on intersection points? Because it’s only being calculated once, meaning that it doesn’t require processing power to calculate intersection on every frame. On the other hand if you change the animation and the collision happens in different places then you have to export again the collision map. What is the collision map? It’s a gray scale sequence of images. White where collision happens and black elsewhere. In this case we have an animation done with reactor, baked into the fragments, and it’s less likely to change it once we have it done. So this is the perfect case for a collision map. Click read more and go to the bottom of this page to download the package containing the video and the scene files.

Tutorial Length 18:33 min.

Thinking Particles Operators Used in this tutorial: (O) CollisionMap, (O) MatterWaves.

 

Thinking particles 12 - Dust From CollisonMap from Mihai Panait on Vimeo.

 

 
Last Updated ( Wednesday, 03 March 2010 00:12 )
Read more...